
NVIDIA and Microsoft: Neural Shading Ushers in a New Era of Gaming
NVIDIA and Microsoft have taken a major leap into the future of gaming: at the Game Developers Conference (GDC) 2025, held from March 18 to 22, the two companies unveiled a groundbreaking Neural Shading technology that promises to redefine graphics in video games. As reported by the NVIDIA Newsroom, the collaboration between these tech giants brings AI to a new level, enabling developers to create photorealistic worlds with incredible performance. But what does this mean for gamers and the industry?
Neural Shading is a technology that integrates AI directly into the graphics pipeline using Tensor Cores in NVIDIA’s GeForce RTX GPUs. It accelerates rendering, improves visual quality, and reduces system load. “Neural rendering is the future of graphics, and we’re excited to work with Microsoft to bring AI to programmable DirectX shaders,” said John Spitzer, VP of Developer and Performance Technology at NVIDIA. Starting April 2025, Neural Shading support will be available in the DirectX preview through the Agility SDK, opening up new creative opportunities for developers.
At GDC, NVIDIA also unveiled updates to RTX Remix, now featuring DLSS 4 with Multi Frame Generation, and new innovations like RTX Neural Radiance Cache and RTX Skin. A highlight of the release was the demo of Half-Life 2 RTX, showcasing full ray tracing, enhanced textures, and improved effects — bringing the classic game into a new visual era. DLSS 4 is already supported in more than 100 games and applications, making it the fastest adopted NVIDIA technology ever, just one year after the release of the GeForce RTX 50 Series.
But one question remains: what about accessibility for users with older GPUs, if these new technologies are optimized primarily for RTX cards?